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Geomancer
The core mechanic of the Geomancer is manipulating your spells to hit single or multiple targets. This is achieved by Germinating enemies with the flora of The Black Shroud. Geomancer's main stat, like Conjurer's before it, is MND, and it is assumed that a Geomancer will spend the majority of its time in Cleric Stance.
When an enemy is hit by all three of Flood, Quake, and Tornado, their status changes to Germinating. On its own, this status does nothing, however, when the Geomancer uses Communion, any single-target attack on a Germinating target will share a portion of its damage with every other target that is also Germinating. For level 50 content, a Geomancer will spend time hitting as many targets as possible with Flood, Quake, and Tornado, then use Communion and use it to spread the damage of Conjurer spells across all targets. Post 52, Wrath of the Shroud becomes your main attack spell for use with Communion. As the Geomancer progresses through the 50s, toggling Entrench becomes a mechanic as Flood, Quake, and Tornado will require mobility to use effectively, while the spells gained post 50 all require the caster to be Entrenched. Scorn is a brutal ability that is capable of greatly multiplying single target damage if several enemies are currently Germinating. Primal Surge is best used for heavy damage across all enemies when Germinating is about to expire, or when the user is low on MP.
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