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Allagunner
Allagunner builds on the actions of its Musketeer base class, utilizing both TP and MP to deal as much damage as possible. Like Musketeer and Machinist, an Allagunner's main stat is DEX and it uses the "Aiming" set.
The core strategy of the Allagunner is to capitalize on an elemental weakness and create one if necessary. Chromatic Soil adds damage of a certain element after each auto-attack and changes the elemental parameter of several other actions. Mana Shot finishes the Split Shot > Slug Shot combo from Musketeer with magic damage and adds damage over time when Chromatic Soil is active. Once Scan is learned, the Allagunner must balance the use of both Chromatic Soil, an ability off the global cooldown, and Phase Shift, a weaponskill on global cooldown, to properly exploit the enemy's (or enemies') elemental weakness. Furthering the balancing act is Alchemanufaction, which grants 3 ammunition at the cost of MP. Allagunners really establish themselves as masters of area damage when they get Aether Cannon. By alternating between this MP-draining spell and the TP-draining area of effect attacks Spread Shot or Grenado Shot from Musketeer, Allagunner can keep pumping out area damage for a very long time. Fairy Fire is a tricky little spell that an Allagunner can use between fights to convert excess ammunition into free attacks between weaponskills or spells in the next skirmish. Unlike Machinist's Ricochet, the Allagunner's Storm of the Century uses up all of its remaining ammunition to deal a devastating attack to all enemies in a small area.
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